*******************************************************************************
*/
#ifndef Boap_HH
#define Boap_HH
#include <stdint.h>
#include <BPoll.h>
#include <BSocket.h>
#include <BError.h>
// Main BOAP Types
typedef int8_t Int8;
typedef uint8_t UInt8;
typedef int16_t Int16;
typedef uint16_t UInt16;
typedef int32_t Int32;
typedef uint32_t UInt32;
typedef double Double;
typedef uint32_t BoapService;
enum BoapType { BoapTypeRpc, BoapTypeSignal };
// Boap packet header
struct BoapPacketHead {
UInt32 length;
BoapType type;
BoapService service;
UInt32 cmd;
UInt32 reserved[12];
};
// Boap packet
class BoapPacket {
public:
BoapPacket();
~BoapPacket();
int resize(int size);
BError setData(void* data, int nbytes);
int nbytes();
char* data();
int pushHead(BoapPacketHead& head);
int push(Int8 v);
int push(UInt8 v);
int push(Int16 v);
int push(UInt16 v);
int push(Int32 v);
int push(UInt32 v);
int push(BString& v);
int push(Double v);
int push(BError& v);
int push(UInt32 nBytes, const void* data);
int popHead(BoapPacketHead& head);
int pop(Int8& v);
int pop(UInt8& v);
int pop(Int16& v);
int pop(UInt16& v);
int pop(Int32& v);
int pop(UInt32& v);
int pop(BString& v);
int pop(Double& v);
int pop(BError& v);
int pop(UInt32 nBytes, void* data);
private:
void updateLen();
int osize;
int onbytes;
char* odata;
int opos;
};
/*******************************************************************************
* Main Client communications classes
*******************************************************************************
*/
/*******************************************************************************
* Base for all Client Objects
*******************************************************************************
*/
class BoapClientObject : public BSocket {
public:
BoapClientObject(BString name);
BError connectService(BString name);
protected:
BError performSend(BoapPacket& tx); // Performs a send to the named service
BError performRecv(BoapPacket& rx); // Performs a receive
BError performCall(BoapPacket& tx, BoapPacket& rx); // Performs a RPC call to the named service
BString oname;
BoapService oservice;
int oconnected;
BoapPacket otx;
BoapPacket orx;
};
class BoapSignalObject : public BSocket {
public:
BoapSignalObject();
protected:
BError performSend(BoapPacket& tx); // Performs a send to the named service
BoapPacket otx;
BoapPacket orx;
};
/*******************************************************************************
* Main Server communications class
*******************************************************************************
*/
class BoapServiceObject;
class BoapServiceEntry {
public:
BoapServiceEntry(BoapService service = 0, BoapServiceObject* object = 0){
oservice = service;
oobject = object;
}
BoapService oservice;
BoapServiceObject* oobject;
};
class BoapServer {
public:
BoapServer();
BError init(int boapNs = 0);
BError run();
BError processEvent(BoapPacket& rx);
// Support routines
BError addObject(BoapServiceObject* object);
BError process(int fd);
BError sendEvent(BoapPacket& tx);
BSocket& getSocket();
BSocket& getEventSocket();
BError processEvent(int fd);
BString getHostName();
private:
int oboapNs;
BoapPacket orx;
BoapPacket otx;
BList<BoapServiceEntry> oservices;
BPoll opoll;
BSocket onet;
BSocket onetEvent;
BSocketAddressINET onetEventAddress;
BString ohostName;
};
/*******************************************************************************
* Base for all Server Objects
*******************************************************************************
*/
class BoapServiceObject;
typedef BError (BoapServiceObject::*BoapFunc)(BoapPacket& rx, BoapPacket& tx);
class BoapFuncEntry {
public:
BoapFuncEntry(int cmd, BoapFunc func);
UInt32 ocmd;
BoapFunc ofunc;
};
class BoapServiceObject {
public:
BoapServiceObject(BoapServer& server, BString name);
virtual ~BoapServiceObject();
BError sendEvent(BString signalName, Int32 arg);
virtual BError processEvent(BString objectName, BString name, Int32 arg);
BString name();
BError process(BoapPacket& rx, BoapPacket& tx);
virtual BError processEvent(BoapPacket& rx);
protected:
BError sendEvent(BoapPacket& tx);
BoapServer& oserver;
BString oname;
BList<BoapFuncEntry> ofuncList;
};
#endif