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/******************************************************************************* * Node.h C Node Object * T.Barnaby, BEAM Ltd, 20/2/02 ******************************************************************************* */ #ifndef NODE_HH #define NODE_HH #include <BString.h> #include <BList.h> /* * Node class: Main storage node */ class Node { public: enum NodeType { TNONE, TLIST, TIDENT, TTYPE, TFUNC, TFUNCPARAM,
TINTERFACE, TBIDIRECTIONAL, TMODULE, TSTRUCT, TSTRUCTITEM, TSTRUCTITEM_ARRAYFIXED, TTYPELIST, TTYPEARRAY, TTYPEDICT, TDIR, TTYPEDOMAIN, TCOMMENT, TENUM, TAPIVERSION, TAPICMD, TDERIVED };
Node(NodeType type, BString name); virtual ~Node(); NodeType nodeType(); BString name(); BList<Node*>& nodes(); Node* node(int n); Node* append(Node* n); Node* appendList(Node* n); static BString nodeTypeName(NodeType t); // Test interface BString str(); BString asStr(); private: NodeType onodeType; BString oname; BList<Node*> onodes; }; class NodeOp1 : public Node { public: NodeOp1(NodeType nodeType, BString name, Node* arg1); }; class NodeOp2 : public Node { public: NodeOp2(NodeType nodeType, BString name, Node* arg1, Node* arg2); }; class NodeOp3 : public Node { public: NodeOp3(NodeType nodeType, BString name, Node* arg1, Node* arg2, Node* arg3); }; class NodeOp4 : public Node { public: NodeOp4(NodeType nodeType, BString name, Node* arg1, Node* arg2, Node* arg3, Node* arg4); }; #endif