BdsApi
2.2.2
This is the Blacknest BDS API.
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This class defines a Source Priority entry. More...
#include <BdsD.h>
Public Member Functions | |
SourcePriority (BUInt32 id=0, BTimeStamp startTime=BTimeStamp(), BTimeStamp endTime=BTimeStamp(), BString source=BString(), BUInt32 priority=0) | |
BString | getType () |
BError | setMembers (BDictString &members) |
BError | setMember (BString name, BString value) |
BError | getMembers (BDictString &members) |
BError | getMember (BString name, BString &value) |
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BObj () | |
virtual | ~BObj () |
virtual const char * | getType () const |
virtual const BObjMember * | getMembers () const |
virtual void | membersPrint () const |
virtual BString | getDebugString () |
Public Attributes | |
BUInt32 | id |
Unique ID when stored in a database or for other uses. More... | |
BTimeStamp | startTime |
The Start Time. More... | |
BTimeStamp | endTime |
The End Time the channel was available. More... | |
BString | source |
The source name. More... | |
BUInt32 | priority |
The priority order, highest first. More... | |
This class defines a Source Priority entry.
This allows the default source for data to be selected based on a priority level. It allows a particular source to be used if no other is available and then prioritised through all the different sources available.
Bds::SourcePriority::SourcePriority | ( | BUInt32 | id = 0 , |
BTimeStamp | startTime = BTimeStamp() , |
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BTimeStamp | endTime = BTimeStamp() , |
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BString | source = BString() , |
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BUInt32 | priority = 0 |
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) |
Reimplemented from BObj.
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virtual |
Reimplemented from BObj.
BString Bds::SourcePriority::getType | ( | ) |
Reimplemented from BObj.
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virtual |
Reimplemented from BObj.
BTimeStamp Bds::SourcePriority::endTime |
The End Time the channel was available.
BUInt32 Bds::SourcePriority::id |
Unique ID when stored in a database or for other uses.
BUInt32 Bds::SourcePriority::priority |
The priority order, highest first.
BString Bds::SourcePriority::source |
The source name.
BTimeStamp Bds::SourcePriority::startTime |
The Start Time.