Beamlib 3.3.2
This is the Beam C++ class library.
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BoapServer Member List

This is the complete list of members for BoapServer, including all inherited members.

addObject(BoapServiceObject *object)BoapServervirtual
addObject(BoapServiceObject *object)BoapServer
BoapServer()BoapServer
BoapServer()BoapServer
BThread()BThread
cancel()BThread
clientGone(BoapServerConnection *client)BoapServervirtual
closeConnections()BoapServer
function()BoapServerprotectedvirtual
getConnectionsNumber()BoapServer
getEventSocket()BoapServer
getEventSocket()BoapServer
getHostName()BoapServer
getHostName()BoapServer
getSocket()BoapServer
getSocket()BoapServer
getThread()BThread
init(BString boapNsHost="", int port=0, int threaded=0, int isBoapns=0)BoapServervirtual
init(int boapNs=0)BoapServer
newConnection(int fd, BSocketAddressINET address)BoapServervirtual
NOTHREADS enum valueBoapServer
oboapnsBoapServerprotected
oclientGoneEventBoapServerprotected
oclientsBoapServerprotected
ohostNameBoapServerprotected
oisBoapnsBoapServerprotected
olockBoapServerprotected
onetBoapServerprotected
onetEventBoapServerprotected
onetEventAddressBoapServerprotected
onumOperationsBoapServer
opollBoapServerprotected
oservicesBoapServerprotected
othreadedBoapServerprotected
process(BoapServerConnection *conn, BoapPacket &rx, BoapPacket &tx)BoapServervirtual
process(int fd)BoapServer
processEvent(BoapPacket &rx)BoapServervirtual
processEvent(int fd)BoapServervirtual
processEvent(BoapPacket &rx)BoapServer
processEvent(int fd)BoapServer
result()BThread
run(int inThread=0)BoapServervirtual
run()BoapServer
running()BThread
sendEvent(BoapPacket &tx)BoapServervirtual
sendEvent(BoapPacket &tx)BoapServer
setInitPriority(int policy, int priority)BThread
setInitStackSize(size_t stackSize)BThread
setPriority(int policy, int priority)BThread
start()BThread
THREADED enum valueBoapServer
waitForCompletion()BThread
~BoapServer()BoapServervirtual
~BThread()BThreadvirtual